QGR: Cartoon Network: Punch Time Explosion XL


Your favorite Cartoon Network characters get together and have some fun!

Quick Game Review (QGR) is a new segment where we take advantage of our newly acquired GameFly account, and play some older games we know are either going to be bad, or not good enough for us to actually spend money on.  The review will be quick, short and straight to the point.  Who knows, we might actually find gold through this method.

Original release date: November 15th, 2011.

The game is okay.  It’s clearly a Super Smash Bros. rip-off, but I just have a soft spot for crossover games.  It’s always fun seeing your favorite characters from different franchises fighting each others, and this game does that just fine.

The array of characters to choose from is great, and I can’t help it but wanting more.  However, despite all the characters to choose from, they don’t have enough unique movesets.  Like Smash Bros, the “up” signature move is always a recovery move, but unlike Smash, this game’s recovery move is always characters jumping really high.  In Smash Bros, the recover move can be Zero Suit’s whip, Ivysaur’s Vine Whip, or even Ness’ PK Thunder.  The recovery move shouldn’t always be a jumping really high, and it should be different depending on which character is using it.

Like I said before, I feel like the game should have more original Cartoon Network character.  Maybe Cow and Chicken, Ed,Edd n Eddy, or Courage the Cowardly Dog.  Cartoon Network has such a rich history of original TV programs, it really is a shame that the game only focus on a few franchises.  If memory is a problem, then maybe the game shouldn’t have too many characters from the same show.  This also leads to the limited movesets mentioned above.  The game features all three Power Puff Girls, and they’re practically the same next to each others, but only one different signature move.  So instead of giving me more repeat characters, the game should actually give us different characters.

The single player mode is kind of boring too.  It tries to justify a reason why these characters gather together, but sometime you just don’t need it.  The best part of Super Smash is not the Subspace Emissary, but the great gameplay values and fighters with unique movesets.  Overall, the game is still fun for fans of crossover fighting game, and the Cartoon Network franchise.  It’s just so much disappointment, and I really hope the game can do better than this.


Up next: Zoo Tycoon.


Categories: Video Game Reviews

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